Godlander

Results 45 comments of Godlander

direct block model rotation is not supported yet. you will have to either rotate the original model and encode another objmc model thats a rotated version, or use an item...

reopening bcos unresolved yet

i believe it may be an issue with the model, but i cant debug without that model

because shaders don't merge, you will have to edit the shaders to do what both of them do there is no "support" other than just writing a shader that does...

for what its worth, i have tried to make objmc as painless as i could to merge with other shaders by using includes. as long as uniforms and variables are...

if the provided sample models don't work, then it is likely a setup or hardware issue if the provided samples work but your model doesn't work, it is likely user...

i agree that the data format is not very optimal and there is a lot of wasted space but i dont think splitting the format into two is a good...

the only place i think still uses it is end sky

no, objmc does not support any sort of materials, only raw texture. theoretically it is possible though.

could you try in pure vanilla? and what's the rest of the 130 lines?