godot-steering-ai-framework
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Collision detection in groups leads to jiggly movement
From @jknightdoeswork:
Im struggling to avoid having groups "jiggle" when they have no input, but still avoid collisions nicely when moving at speed. I'm lerping the avoidance radius to help with this.
From @Razoric480
This might be an issue exclusive to having lots of agents running avoid collision. I do notice some jiggling in the avoid collision demo just because of how the avoid collision behavior works. Which is pick the nearest obstacle and move away from it. If that nearest obstacle keeps changing, it'll jiggle.