godot-steering-ai-framework
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Memory leak upon exiting Godot
This is an issue with Godot's type system, in some cases, types can cause memory leaks.
Running Godot with the verbose option:
Leaked instance: GDScriptNativeClass:555
Leaked instance: GDScript:18650 - Resource name: Path: res://src/GSAITargetAcceleration.gd
This happens when types reference themselves. We had that in Mannequiny: https://github.com/GDQuest/godot-3d-mannequin/issues/30