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Memory leak upon exiting Godot

Open NathanLovato opened this issue 5 years ago • 0 comments

This is an issue with Godot's type system, in some cases, types can cause memory leaks.

Running Godot with the verbose option:

Leaked instance: GDScriptNativeClass:555
Leaked instance: GDScript:18650 - Resource name:  Path: res://src/GSAITargetAcceleration.gd

This happens when types reference themselves. We had that in Mannequiny: https://github.com/GDQuest/godot-3d-mannequin/issues/30

NathanLovato avatar Mar 10 '20 15:03 NathanLovato