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fix next overworld bug

Open burlito opened this issue 12 years ago • 8 comments

when i try go to next overworld by path, it will end up with error "Warning : Overworld not found world_2". This commit should fix this.

burlito avatar Oct 24 '13 13:10 burlito

Hi,

I found this bug: When i finished first overworld game have problem find next overworld. It print this error message: Warning : Overworld not found world_2 I'm using ubuntu linux, and player nevest version from github. So i've done little researche and found this: m_path in maps was like that: world_2 but m_path in overworld manager was with / at begining so like that /world_2. I've no idea if this is OS specific or not but I made this workaround bugfix.

Maybe is good idea delete / from m_path in overworld manager too. But I wasn't sure this will not break anything.

Btw: I'm sorry for my terrble english.

burlito avatar Oct 24 '13 13:10 burlito

I doubt you will get much response from this repository. @FluXy, the repo’s owner, doesn’t work on SMC anymore and @tristanheaven shows up rarely. If you make your patches applicable to my fork I will review and comment on them.

Vale, Quintus

Quintus avatar Oct 24 '13 16:10 Quintus

@Quintus - I just was wondering - were we able to make use of this patch? @burlito - we would love to have you join our team if you're interested. We're all developing out of https://github.com/Secretchronicles/TSC now. We're getting close to a new release of the game.

datahead8888 avatar Oct 03 '14 06:10 datahead8888

The problem is gone in TSC as far as I know.

Vale, Quintus

Quintus avatar Oct 03 '14 07:10 Quintus

Hi,

On 10/03/2014 02:10 AM, datahead8888 wrote:

@Quintus https://github.com/Quintus - I just was wondering - were we able to make use of this patch?

Sure, but as far as I remembered it's kinda poorly writen. However you can still add this parch in to your tree now, and when I'll have more time I'll rewrite it.

Do you need me resend pull request to your repository?

On 10/03/2014 02:10 AM, datahead8888 wrote:

@burlito https://github.com/burlito - we would love to have you join our team if you're interested. We're all developing out of https://github.com/Secretchronicles/TSC now. We're getting close to a new release of the game.

Sure I'would like to join your team. If you have som tasks you would like to assignm me go ahead. However I have to warn you I have a quite tight schedulle until end of this year so I'm not sure how much I'll be help for your team, but when you assignm me som tasks we will see.

ps: sorry for my not so good English but as you can see, I'm not native speaker.

Kind regards, b.

burlito avatar Oct 03 '14 07:10 burlito

Sure I'would like to join your team.

Then I would recommend you to join our IRC channel at #secretchronicles on freenode.net :-) There’s also a mailinglist available.

Vale, Quintus

Quintus avatar Oct 03 '14 10:10 Quintus

If you have som tasks you would like to assignm me go ahead. However I have to warn you I have a quite tight schedulle until end of this year so I'm not sure how much I'll be help for your team, but when you assignm me som tasks we will see.

Tasks are listed at https://github.com/Secretchronicles/TSC/issues Coding standard tasks such as https://github.com/Secretchronicles/TSC/issues/8 tend to be pretty low commitment. If you want something a little more aggressive, https://github.com/Secretchronicles/TSC/issues/79 will allow you to use most of the enemy code Quintus wrote while changing some rules with it and doing some configurations. This is a task to create a new version of an enemy.

Bugsbane and I have time limitations, too, so you are not alone. Please do post on the ticket in github so that we know if you are working on something or if you stop on a task for a while. This prevents duplicated work.

Sure I'would like to join your team. We'll be waiting for you.... :P

datahead8888 avatar Oct 04 '14 05:10 datahead8888

There's a workaround on the Debian bugtracker which only involves modifying configuration files, so you don't have to recompile SMC.

pcworld avatar Jan 28 '15 15:01 pcworld