ExtraCells2
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Render Issue with ME Drive Fixture
Alright, so I made a drive fixture, and put it on the default me glass cable, and it has 2 pixels that are translucent on it. I am dumb, so sorry if I am being dumb here and not testing enough or whatever! Here is a picture, I do have Optifine installed, and my cords are far out if that has anything to do with it. When the drives are off, they render correctly, but if it has the last 2 slots filled, it doesn't render them. .. Ok and now nothing is rendering correctly... Odd.

Hopefully the screenshots uploaded and will display!
- Thanks for this wonderful mod and thank you for updating it to the latest versions! 👍
Anybody have a solution, I tried it without Optifine and it was still giving me this issue.
Unable to reproduce with the latest version, what version of Minecraft, Forge, AppEng, ExtraCells and Modpack (If Applicable) are you running?
1.12.2, 14.23.2.2632, Stable 11, 2.5.11. I do see 2 new updates just came out less than 24 hours of this posting, I'll get the latest and see if the issue is still there. I have read that Optifine was the problem, but I removed it and had no luck.
also have this issue, looks like a black layer is rendered over it... sometimes (weirdly enough) Also, it makes my client crash... hard, something with OpenGL as far as I can see. But I'm not sure. Willing to share crashlogs
Yea, I was reading some things saying it might be optifine and opengl, but no solution, it also has an update issue with blast resistant drives where it is empty but when you take a drive out then put it in it shows up, and they also don't update their storage status (green, orange and red) :::::::((((((((
Same problem here (I'm running FTB Revelation 2.7.0)
Some more screenshots:
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http://prntscr.com/n48ex1
http://prntscr.com/n48f5j
This occurs with and without optifine installed.
Same problem here, running PO3 pack version 3.3.0.8 with forge 2808.