Andreas Ringlstetter

Results 32 issues of Andreas Ringlstetter

**Description** In the current state, neither the `--list-tests` nor the `--list-test-names-only` provide access to `TestCaseInfo::className`. This is in contrast to the standalone reporters which partially do provide fully qualified class...

Tweak request

**Description** For the non-streaming, file based reporters (e.g. JUnit) a *fatal* crash of the test runner should still produce a meaningful report. Meaningful in the sense, that any test case...

**Describe the bug** Technically a performance bug, in the combination of npcap with libpcap, when trying to tune npcap for 10GBit+ operation. This assumes 8MB userspace and kernel side buffers...

The player's stock is only synchronized when opening the trader UI, but not kept in sync afterwards. As stockpile contents change, the changes are not reflected in the UI. The...

bug

**BugSplat** [Crash 265](https://app.bugsplat.com/v2/crash?id=265&database=schurade_gmail_com) **Customer Response:** Deconstructing a marketstall while merchant is in it causes game to crash. **Application Version:** 0.8.8.0-933194339 **Callstack:** Ingnomia!Creature::setCurrentTargetD:/a/Ingnomia/Ingnomia/src/game/creature.cpp(837)Ingnomia!GnomeTrader::actionGetMarketStallPositionD:/a/Ingnomia/Ingnomia/src/game/gnometrader.cpp(211)Ingnomia!std::_Func_class::operator()C:/Program Files (x86)/Microsoft Visual Studio/2019/Enterprise/VC/Tools/MSVC/14.29.30037/include/functional(968)Ingnomia!BT_NodeAction::tickD:/a/Ingnomia/Ingnomia/src/base/behaviortree/bt_nodeaction.cpp(32)Ingnomia!BT_NodeSequenceStar::tickD:/a/Ingnomia/Ingnomia/src/base/behaviortree/bt_nodesequencestar.cpp(99)Ingnomia!BT_NodeFallbackStar::tickD:/a/Ingnomia/Ingnomia/src/base/behaviortree/bt_nodefallbackstar.cpp(37)Ingnomia!BT_NodeFallbackStar::tickD:/a/Ingnomia/Ingnomia/src/base/behaviortree/bt_nodefallbackstar.cpp(37)Ingnomia!GnomeTrader::onTickD:/a/Ingnomia/Ingnomia/src/game/gnometrader.cpp(166)Ingnomia!GnomeManager::onTickD:/a/Ingnomia/Ingnomia/src/game/gnomemanager.cpp(209)Ingnomia!Game::loopD:/a/Ingnomia/Ingnomia/src/game/game.cpp(216)Qt5Core!QtPrivate::QSlotObjectBase::callc:/users/qt/work/qt/qtbase/src/corelib/kernel/qobjectdefs_impl.h(398)Qt5Core!doActivatec:/users/qt/work/qt/qtbase/src/corelib/kernel/qobject.cpp(3870)Qt5Core!QTimer::timeoutc:/users/qt/work/qt/qtbase/src/corelib/.moc/release/moc_qtimer.cpp(205)Qt5Core!QTimer::timerEventc:/users/qt/work/qt/qtbase/src/corelib/kernel/qtimer.cpp(259)Qt5Core!QObject::eventc:/users/qt/work/qt/qtbase/src/corelib/kernel/qobject.cpp(1366)Qt5Widgets!QApplicationPrivate::notify_helperc:/users/qt/work/qt/qtbase/src/widgets/kernel/qapplication.cpp(3687)Qt5Widgets!QApplication::notifyc:/users/qt/work/qt/qtbase/src/widgets/kernel/qapplication.cpp(3639)Qt5Core!QCoreApplication::notifyInternal2c:/users/qt/work/qt/qtbase/src/corelib/kernel/qcoreapplication.cpp(1075)Qt5Core!QEventDispatcherWin32Private::sendTimerEventc:/users/qt/work/qt/qtbase/src/corelib/kernel/qeventdispatcher_win.cpp(436)Qt5Core!qt_internal_procc:/users/qt/work/qt/qtbase/src/corelib/kernel/qeventdispatcher_win.cpp(255)user32!UserCallWinProcCheckWowuser32!DispatchMessageWorkerQt5Core!QEventDispatcherWin32::processEventsc:/users/qt/work/qt/qtbase/src/corelib/kernel/qeventdispatcher_win.cpp(605)Qt5Core!QEventLoop::processEventsc:/users/qt/work/qt/qtbase/src/corelib/kernel/qeventloop.cpp(138)Qt5Core!QEventLoop::execc:/users/qt/work/qt/qtbase/src/corelib/kernel/qeventloop.cpp(225)Qt5Core!QThread::execc:/users/qt/work/qt/qtbase/src/corelib/thread/qthread.cpp(536)Qt5Core!QThreadPrivate::startc:/users/qt/work/qt/qtbase/src/corelib/thread/qthread_win.cpp(405)kernel32!BaseThreadInitThunkntdll!RtlUserThreadStart

bug
crash

In the current state, interested developers can already build the game locally in their favorite distribution, and then play it, but the prebuilt binaries are not working yet. At least...

enhancement

Animal related jobs, such as milking, get "stuck" when the animals stop moving at night, also causing gnomes to freeze right next to the animal until morning.

bug

Start by playing the game at accelerated speed. Now follow the sequence: - Save game - Load game - Press fast-forward The UI claims "fast-forward" is active, but the simulation...

bug

Enabling "harvest hey" generates jobs for all eligible tiles. DIsabling the option or reaching the configured threshold still leaves those jobs up-for-grab, resulting in an over-production.

bug

When having any modal dialog open in the tile info panel, and closing that dialog with the "X" button, the dialog is not actually closed, just "minimized". Clicking on a...

bug