Andreas Ringlstetter

Results 47 comments of Andreas Ringlstetter

That's a bug in the "defend" behavior then. It's currently implemented as "attack targets if they can be reached without moving", but is lacking the prerequisite that the target should...

`MilAttitude::FLEE` is effectively that `IGNORE` option. This logic here is missing the concept of "aggression" in general. The idea was to extend the instance of each monsters with a flag...

@gloowa Take a look at https://github.com/rschurade/Ingnomia/projects/4 , future AI improvements are being planed over there. Factions are superseded by that per-species stance system as is. Active hostility is what we...

You should had been able to mine the ramp from the side, or to build something with elevation above the ramp. You could argue that building a floor above should...

Do we need to *deploy* Qt in the Steam Runtime build, same as we do on Windows?

The Python scripts are downloading pre-built Qt from qt.io, reasonable choice if the correct version isn't available from regular package sources. Building Qt on your own is a hour-long job...

Those missing packages came to Debian in Bulseye, while Soldier runtime is based on Buster. And why it's even installing these, is to work around a (now fixed) Qt bug:...

Okay, if the caching works, then compilation isn't such a bad option after all. Still, a couple of options please: - `-force-debug-info` (Qt strips symbols per default - we have...

3.1 also changed the behavior regarding mipmapping of textures. Did this have any impact where we are using sprites in the UI?

It really should be able to snap to the top of a wall too, though. The selection code currently only snaps to "top of floor", and nothing else. That does...