Emi

Results 34 comments of Emi

Alright, since I'm not to deeply integrated in the bevy cult I'm unsure how to advance with this. I think if we decide to open a sample repo @cart would...

Would this up vec be on each instance? It would dramatically increase the data pushed per blade instance

How about using an optional normal map? This could be fairly performant I guess

I'll check it out! :)

Hey @thedodd, sorry for not replying, I had to concentrate on my thesis for quite a while and simply forgot. I assume you don't need to answer anymore but I...

That's a great idea. Seeing how the crate changed, I don't think that my previous idea is very great. Currently, the heightmap is used in the shader directly and interpolate...

> Instead of only serializing with the paths to the data, i think it would be very nice to have the struct be serializeable in a way where the data...

Great catch and definitely not expected behavior. Thanks for reporting I'll look into it tomorrow

Mh, I also changed the implementation to use try_insert already. (Referenced you there) I inserted the first check because of another problem: - `entity` is inserted into `storage` since `density_map`...

If I run your code with my changes the dithering problem is resolved. Instead it complains that your `replace_grass_mesh` tries to insert to a not existing entity. (Which should be...