Elastic Sea

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Hi no idea, I remember I had problem with meshes with holes or disconnected vertices (faces did not share vertices) On Fri, 10 Apr 2020 at 13:53, mitoand9 wrote: >...

Could you attach a simple .fbx model that I could take a look at?

So I just quickly assigned your mesh to the cubemesh field at CreateWalls:32 and it works as expected. I just changed the import scale factor to 50.

No issue in 2019.3.0f1. You could send me the whole project and I could take a look.

I originally got the dll here https://forum.unity.com/threads/nvidia-blast.472623 If you want to use it on other platforms you have to get the correct dll or build the nvblast project yourself.

I have no idea, you need to ask on that forum

The script is part of this repository. You can find it at https://github.com/ElasticSea/vr-slice/blob/master/Assets/Packages/BLINDED_AM_ME/MeshCut.cs

Make sure you initialize the Git LFS so the demon is fetched from the storage.