Godot-Cel-Shader
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Feature Request: Normal Maps
First off I would just like to say your shader is great and works very well. Also, thanks for fixing the textures bug so fast.
I think two improvements that would make this even better are support for normal maps and multiple lights. Multiple lights seems like it is tricky though.
On to what this issue is about normal maps, it would be great to have support for normal maps. I have the charactor setup and they look great but my charactor does have a normal map for details. If I could utilize that as well it would be even better.
Thanks :)
Not sure if you want to see a pic of a charactor with the shader but here it is anyway. Worth noting that I didn't create the model I bought it, although I did clean it up a bit.
Nice! Thanks a lot. I'll keep the feature request in mind.