DragonBonesJAVA
                                
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                        Can I work on this?
Sometime ago I ported dragonbones to Java: https://github.com/soywiz/DragonBonesJava I have seen that there are other efforts: https://github.com/GDoom/DragonBonesJava https://github.com/DragonBones/DragonBonesJAVA/issues/1 But they are all outdated.
I can try to port the current version of DragonBones from C# to Java. https://github.com/DragonBones/DragonBonesCSharp
In order to be able to update it, what I'm going to do is to copy C# folder into my repo. And then I will copy C# files in Java files and will start changing syntax file by file. Since I have the same C# and Java code in the same repo, if C# is updated, I can just copy all files here and check the diff to apply it to Java version, which should make updating easier. Also I would add a .travis.yml to compile java version to show how to compile and test it.
If nobody is working on this, I will work on it, and will make a PR soon probably in a few days.
Regards, and thank you for your awesome work!
Thank you for your contribution :) If you are willing to try, it is recommended to proceed from the TypeScript version, because the C# is not up to date. https://github.com/DragonBones/DragonBonesJS
Understood! And thanks for replying :) I will start later today. Then probably I will code it in kotlin that is JVM based too, and syntax is much more similar to typescript than java and will end much faster. I will use last master from github. I hope it is stable!
@soywiz Hello, How can i run this ,sample is empty
I only implemented the backend part (all the arithmetic and logic); not implemented rendering. A possible frontend for rendering would be libgdx.
did you ever finish work on this? I still don't see any examples for libgdx
Nope. But this week I have ported (TypeScript master) to Kotlin (that is much more similar to typescript) and my game engine instead: https://soywiz.com/ported-dragonbones-to-korge/
The code lives here: https://github.com/korlibs/korlibs/tree/master/korge/korge-dragonbones/common If you don't mind to include the kotlin runtime, you can adapt the code to libgdx too.
oh fancy, that saves me the trouble of attempting to port the latest version over <3 thanks