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Game Maker Studio support?

Open psychoanima opened this issue 9 years ago • 6 comments

Hi,

I just noticed that new version of DragonBones can import Spine files.

Game maker studio is supporting Spine json format. Is it possible to make DragonBones to export spine like json format so it can be imported into Game Maker Studio? That would be awesome feature and money saver for us indie game developers!

psychoanima avatar Jun 21 '16 13:06 psychoanima

does game maker studio 2 support spine?

blurymind avatar Feb 21 '17 14:02 blurymind

@blurymind Yes. GM:Studio 2 has native support for importing Spine's json format. If you go to http://docs2.yoyogames.com/ and then search for Spine you can then see additional details under

Importing Non-Bitmap Sprites - Skeletal Animation Sprites (Spine)

bigtunacan avatar Oct 05 '17 15:10 bigtunacan

Can it also import dragonbones json data? I dont own a spine license

On Thu, Oct 5, 2017 at 4:27 PM, Joiey Seeley [email protected] wrote:

@blurymind https://github.com/blurymind Yes. GM:Studio 2 has native support for importing Spine's json format. If you go to http://docs2.yoyogames.com/ and then search for Spine you can then see additional details under

Importing Non-Bitmap Sprites

  • Skeletal Animation Sprites (Spine)

— You are receiving this because you were mentioned. Reply to this email directly, view it on GitHub https://github.com/DragonBones/DragonBonesAS/issues/76#issuecomment-334500903, or mute the thread https://github.com/notifications/unsubscribe-auth/AGMbVVh0s-dFZRoeOU60Th5MSz20xdWfks5spPVJgaJpZM4I6t1Y .

blurymind avatar Oct 05 '17 17:10 blurymind

@blurymind No. It supports Spine json, but you need a Spine license due to licensing resctrictions.

It also supports swf and sprite strips.

bigtunacan avatar Oct 05 '17 17:10 bigtunacan

that is precisely why i think it would be very beneficial if gamemaker studio 2 adds support for dragonbones json data. It will make it more afordable for indie devs to use this kind of animation

On Thu, Oct 5, 2017 at 6:34 PM, Joiey Seeley [email protected] wrote:

@blurymind https://github.com/blurymind No. It supports Spine json, but you need a Spine license due to licensing resctrictions.

It also supports swf.

— You are receiving this because you were mentioned. Reply to this email directly, view it on GitHub https://github.com/DragonBones/DragonBonesAS/issues/76#issuecomment-334537081, or mute the thread https://github.com/notifications/unsubscribe-auth/AGMbVU0m1y1nvUeS7uUUBYYInKh6onj3ks5spRMogaJpZM4I6t1Y .

blurymind avatar Oct 05 '17 18:10 blurymind

even better it would be if godot engine had support for dragon bones.. but alas, there is only a community made spine module

On Thu, Oct 5, 2017 at 7:11 PM, Todor Imreorov [email protected] wrote:

that is precisely why i think it would be very beneficial if gamemaker studio 2 adds support for dragonbones json data. It will make it more afordable for indie devs to use this kind of animation

On Thu, Oct 5, 2017 at 6:34 PM, Joiey Seeley [email protected] wrote:

@blurymind https://github.com/blurymind No. It supports Spine json, but you need a Spine license due to licensing resctrictions.

It also supports swf.

— You are receiving this because you were mentioned. Reply to this email directly, view it on GitHub https://github.com/DragonBones/DragonBonesAS/issues/76#issuecomment-334537081, or mute the thread https://github.com/notifications/unsubscribe-auth/AGMbVU0m1y1nvUeS7uUUBYYInKh6onj3ks5spRMogaJpZM4I6t1Y .

blurymind avatar Oct 05 '17 18:10 blurymind