UVgami
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Unwrapping never starts on some low poly shells
I'm using UVgami as part of an automated workflow, unwrapping low poly meshes. (And it's awesome, thank you for creating this.) Frequently UVgami will get stuck unwrapping 1-4 shells of the model (out of 60 or so) and never finish.
If I click the eyeball by on the 'stuck' shells, the window appears but doesn't have anything in it. If I click the stop button, a message in the console says a stop is initiated, but it never stops. Canceling works as expected, but shows the error mesage: "An unknown error occurred: -1073740791"
For some of the failing meshes, if I try to unwrap them as their own object, it works immediately. For some, it always gets stuck.
A common factor between the shells that fail to unwrap is that they have few vertices, like 20 or less.
In progress, so far so good:
Stuck on these 4:
Eyeball preview is empty:
These are the "stuck" meshes:
Console output:
Possible workaround: If there could be a timeout option for each unwrap, where it stops unwrapping a shell after x seconds if unwrapping isn't finished yet, then I could detect whether the unwrap has happened on each shell and maybe subdivide the faces and try again.
Again thanks for this tool! I hope we can find a way past this bug. Let me know if I can provide any more info.
Hey, glad to hear you find the add-on useful!
The timeout option is a good idea, I'll add this later when I have more time.