Unity3D-Globe
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Unity3D Implementation of Chrome Experiment WebGL Globe
Unity3D-Globe
Unity3D Implementation for Chrome Experiment WebGL Globe
Try a Live Demo

Unity3D-Globe is a complete project in which you can use to add your own data and create your globe.
Change Data Source
The default DataLoader loads a JSON file from Resources folder, the loader expect JSON in the following format:
{
"AllData": [
{
"Year": "1990",
"Data": latitude, longitude, magnitude, latitude, longitude, magnitude, ...]
},
{
"Year": "2000",
"Data": latitude, longitude, magnitude, latitude, longitude, magnitude, ...]
}
]
}
You can change the structure of the JSON file or even the data source as required and implement your own DataLoader.
Visualize Your Data
- To visualize your data you'll need to have a GameObject with
DataVisualizercomponent attached to it DataVisualizerneeds a reference to the following elements:
- PointMaterial: this is a material used for the points mesh, this material should be able to use the vertex color data to set the final color of the vertex, there is a material created for this purpose under the materials folder which use a custom shader written for this purpose
- Colors: a gradient to be used to assign each data point a color according to its value
- Earth: the earth object in the scene.
- Point Prefab: a prefab to the point which will be placed for each data value
- After loading the data wrap it in array of
SeriesData, theSeriesDatais just a class that has a name andfloatarray, thefloatarray represent the series data in the following order [latitude, longitude, magnitude, latitude, longitude, magnitude, ...] - Call the
CreateMeshesfunction from yourDataVisualizerand send it the series array that you have just created - To switch the shown series just call
ActivateSeriesfunction on visualizer and send it the index of the series that you need to show.