Tolmachev Dmitrii

Results 143 comments of Tolmachev Dmitrii

The tree structure that is implemented right now makes it easier to understand which shader is launched for a specific configuration (at least for me). The whole FFT Plan configurator...

Hello, I have added sources of the documentation (LyX as the main one, XeTeX is generated out of it if that is needed) Best regards, Dmitrii

Great job! I have added the link to the repo to the README of VkFFT. Best regards, Dmitrii

@yves-surrel The great thing about Vulkan backend is that users can add FFT straight to their own command buffers and have more low-level control of memory which VkFFT provides. I...

I have added a basic install configuration, it copies the header file and the benchmark binaries to the respective places. To use the header, VKFFT_BACKEND (and VK_API_VERSION for Vulkan /...

Hello, I am sorry that it takes so long, the restructuring of the code took way more time than originally expected but is almost finalized. I also had other priority...

Hello, I have implemented the arbitrary number of dimensions support in VkFFT (so far on the develop branch). By defining VKFFT_MAX_FFT_DIMENSIONS, it is now possible to mimic fftw guru interface....

Hello, This can be done, but to have backward compatibility, I would rather do something simple, like #define VKFFT_PREC_FP32 0 #define VKFFT_PREC_FP64 1 As for the rework of inputPrecision and...

Hello, I have been thinking about how kernel inlining (and callbacks) can be handled in VkFFT for some time, as the runtime generation nature of VkFFT should allow it to...

Hello, Thank you for the effort, I will need to check on how this will work and decide on the small set of tests that can be done in CI...