VkFFT
                                
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                        glslang is included in CMake even if targets already exist
A vulkan application using vkfft may already be using glslang, or depend on some other library that also uses glslang. If multiple places try to add_subdirectory() glslang, then it tries to set up multiple targets with the same name in Cmake's global namespace. So when you add_subdirectory(vkfft), you get errors.
If you wrap the inclusion with something like
if (NOT TARGET OSDependent) add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/glslang-master) endif()
it will be a bit easier to use in some applications.
Hello,
You don't want to use provided CMakeLists in your app - it has a lot of unnecessary targets like benchmarks and precision verification scripts. A single header nature of VkFFT allows to simply copy it in the application include path and it is good to go (just specify the backend used).
Best regards, Dmitrii Tolmachev