DMagic
DMagic
Adding planetary resources should be easy, it checks them anyway. SCANsat doesn't touch biome resource configs, so I'm not sure how much trouble it would be to account for them....
It's an interesting idea, but it presents a few challenges. One is technical, how would you store such information? Right now SCANsat has a simple true/false method for scanning, either...
To be clear, the randoliths are still showing up on the maps, but are marked with grey icons and say "Anomaly: Unknown" when you mouse over it? Or the marker...
Should be fixed in version 17.8: https://github.com/S-C-A-N/SCANsat/commit/555264872c926db6a86b74b5a6b57bb6c3ac7c8c
It's working fine for me. 1 click on, 1 click off. Is there anything in your log files when you click the button?
Rendering the orbits as lines is something I tried when I switched the grid overlay to line renderers. The RPM maps use it too. But I don't think they look...
Part of the problem here is that there are functionally two different kinds of anomalies. The kind used to identify locations and put the markers on the map. And the...
Does this log entry actually affect anything? There have been numerous log warnings like this, either in the player.log (or output log), or sometimes in the Unity profiler log, but...
Do you have any other mods running? Science Alert and Remote Tech are both known to interfere with M700 (and science lab) transmissions. If the M700 is performing the survey...
I've seen suggestions for something like this before. It's an interesting idea. A continuously updating map wouldn't be possible, it's too CPU hungry. But some kind of periodically updating display...