Silent

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I see - what about `winmm.dll`? There should be two loaded - one from system32, one from the game directory.

In that case **this** is the issue - you can check if it helps if you rename `winmm.dll` in the game directory to `wininet.dll` or `version.dll`. IIRC one of those...

Please let me know if you find out! I have similar issues with winmm.dll with Far Cry and I've been unable to reproduce them, so it'd be good to know...

They are all "original", but from different areas in the game. Like I mentioned in the blog post about the mod, this is one feature of the original filter I've...

> Second: to avoid the use of reshade on top of your plugin is it possible to add some basic filters (applied in this order)? > And maybe unlock the...

> Thanks! So putting ReShade on top is not problematic, right? If it causes any issues, it's a bug. My wrapper is meant to work fine with whatever you have...

I have a reasonably good monitor yet I literally can't see the difference between those, sorry.

I'm not sure how does this fall in the scope of this mod.

> but still is it possible with your injector? I'd actually be surprised if it was. I don't expect different UI elements to have separate shaders and so "detecting" them...

> I can make another repo for it and upload all the files there and you can modify your workflow to link to that, if you want. Sounds good! Might...