Compatibility with DXVK
Hello, Can you tell me how to make this mod work with DXVK?
It should just work if you install it as normal.
I placed the files in the same directory as the executable, and when I launch the game, I have sound but no display. When I try to force fullscreen with the keyboard shortcut, the game crashes. If I delete the mod files, everything works again with DXVK.
Works fine here with DXVK 2.6 at default settings.
For me the game load DXVK d3d11.dll with system dxgi.dll when using both mod and DXVK ?
The mod is careful not to do that and it only relies on the default library loading functions for d3d11 and dxgi. That said, what OS are you on?
WIN11 24H2 game running on steam.
Does it happen as soon as the ASI is moved out, or do you also need to move winmm out?
It doesn't matter whether it's the ASI or winmm that I move from the game's root folder, the game launches correctly with Vulkan
I think I found the source of my problem. It’s Ansel from Nvidia that I had disabled in NVCP. By re-enabling it, everything works fine.
It's very weird that disabling Ansel would force dxgi.dll to load from the system directory, but good to know you managed to solve this! I'll keep it open in case I can reproduce the issue - just to clarify, how do you disable Ansel from NVCP, is it there in per-game settings?
Yes, it's strange.. but I can finally enjoy your excellent MOD! I did the test on both Global and the DXHR profile.
I will keep this issue open until I can verify this issue myself. If I can reproduce it, maybe I can do something about it too.
I am having this same issue when trying to use DXVK and the mod together, audio but no visual. They both work independently.
I'm on an AMD system though. WIN11 24H2, RX 580.
I found out that if I install d3d9.dll from DXVK with the game, and not just d3d11.dll and dxgi.dll then I can reproduce the issue even without this mod. Do you see the same?
Yes, same here with d3d9.dll added.
If you only use d3d11 and dxgi, does the mod work or does the issue persist?
Yes the issue persists, that's what I was using initially. Given that it happens with the d3d9.dll added I'm guessing a DXVK issue.
Hi,
I just wanted to let you know that the issue is still happening on my end too, whether Ansel is activated or not after the OS reinstall.
Same here with d3d9.dll added without the mod.
I investigated further without either DXHRDC-GFX or ASI Loader, and with DXVK's d3d9.dll present, dxgi.dll loads from system32 indeed, so this seems unrelated to the mod.