FreePlayer
                                
                                 FreePlayer copied to clipboard
                                
                                    FreePlayer copied to clipboard
                            
                            
                            
                        Swift framework for streaming, playing, caching audio
⚠️Deprecated⚠️
Use APlay instead.
FreePlayer
Swift framework for streaming, playing audio
The project is based on the project FreeStreamer
why?
- Pure Swift implementation, no need to mixing Objective-C/C++ in project
Features
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[x] Digest(Tested), Basic(not tested) proxy support 
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[x] CPU-friendly design(4% - 6%) 
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[x] Multiple protocols supported: ShoutCast, standard HTTP, local files 
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[x] Prepared for tough network conditions: adjustable buffer sizes, stream pre-buffering and restart on failures,restart on not full content streamed when end of stream 
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[x] Metadata support: ShoutCast metadata, ID3V1, ID3v1.1, ID3v2.2, ID3v2.3, ID3v2.4 
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[x] Local disk caching: user only needs to stream a file once and after that it can be played from a local cache 
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[x] Local disk storing: user can add a folder for local resource loading 
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[x] Preloading: playback can start immediately without needing to wait for buffering 
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[x] Record: support recording the stream contents to a file 
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[ ] Access the PCM audio samples: as an example, a visualizer is included 
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[x] custom logging module and logging into file supported 
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[ ] FLAC support 
License
See LICENSE for the license.