clownmdemu-frontend
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Reference standalone frontend for clownmdemu.
The game has inacurrate sound, specially the hit and kill sounds and some instruments.
An example, from _Sonic Classic Heroes_ (note that this was taken from the demo mode, as the game crashes upon reaching the main menu):  Note that the shield graphics...
This could be an 'optimisation' that SDL2 makes to reduce energy consumption. Or perhaps it is related to V-sync. All I know for sure is that it is, and always...
Vladikcomper and at least one other ROM-hacker have bumped into the issue of loading >4MIB ROMS - they fail to load properly due to exceeding the size of the cartridge...
Greetings, So I compiled the code on my PowerMac G5 running Linux PPC64, when I try to run it gives this on console: clownmdemu-frontent/libraries/imgui/imgui_draw.cpp:2268: ImFont* ImFontAtlas::AddFontFromMemoryTTF(void*, int, float, const ImFontConfig*,...
Very small PR, but personally it took me a while to notice that fast-forwarding when paused advances to the next frame. I changed the keybind's menu label to "Fast-Forward/Frame Advance".
I've taken a brief scan over the way the CPU is advanced, if I'm following correctly this part of the code primarily works by batching cycle advance into advancing N...
BlastEm and Exodus are both x86-only, so the only way to emulate the Megadrive on a modern Mac is the browser-based version of ClownMDEmu. Would you be willing to make...
This would allow to easily install emulator for many distros that has flathub support out of the box (ex. Fedora, OpenSUSE, Pop OS)