pokeemerald-randomizer
pokeemerald-randomizer copied to clipboard
Pokemon emerald randomizer
pokeemerald-randomizer
Randomizes warps, and offers some QoL features
Try it online here: https://cloudef.github.io/pokeemerald-randomizer/
QoL features
- New game intro sequence is lot faster
- Start menu has a Softlock option, selecting this teleports you back to the intro truck
Usage
usage: pokeemerald-randomizer [options]
Options
-h, --help display this help and exit.
-d, --verbose verbose output.
-o, --output specify output path.
-s, --seed specify seed manually.
-f, --filter provide custom warp blacklist.
--unlinked-warps entrance and exit may be different.
--allow-unresolved include unpaired warps (softlock likely).
--no-filter do not use the default warp blacklist.
--randomize-mons randomize wild encounters.
--randomize-trainers randomize trainer battles.
--test-rng print out some random numbers and exit.
Output is a ROM file prefixed with either generated or specified seed number.
Building
If you simply want a randomizer for the original Pokemon Emerald, with default custom features applied on it, then you do not need anything except make and a working C compiler.
make
Building for a customized ROM
Symlink your pokeemerald decomp repository into randomizer's repo or point the HACK_ROM env variable to your hacked ROM file.
In addition to the hacked ROM file, you'll also need the .elf file with the same name as this is used to find offset for your rom hack.
Delete the patched.sha1 and the Makefile realizes that a new data.h file should be generated from your ROM.
You must have a clean copy of the original ROM called pokeemerald.gba in the source directory or point to it with ORIG_ROM env variable.
The bootstrap-hack.bash requires some dependencies installed: objdump xxd awk sha1sum.
Nix
If you build with nix (OSX, Linux) then you can just run nix-shell and you should have shell with all the dependencies required.
nix-shell
make
Similarily you can build pokeemerald also with nix:
cd pokeemerald
nix-shell
buildPhase