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Runtime injection library for modding Souls games. WIP

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hello, after installing elden mod loader, your mod proton patch, and the randomizer, the game starts and modengine loads but the randomizer dosent. Im using elden-proton to launch the game,...

I installed everything following the instructions exactly and the randomizer "works" but not really. I get constant ?EventTextforMap? messages and all the NPCs are ?NpcName?. My loadout wasn't randomized either...

hello i was trying to get this working with the elden ring first person mod, but cant seen to figure it out. I've tried following what the mod says to...

Hi, are there any particular hurdles that would block this from being added to ME2 proper? Does it interfere with non-Proton/Steam Deck functionality in some way? Also, ME2 has its...

Hello. How can I run this with dark souls 3?

Hello, my game is in lutris. How can I use this in lutris? I followed every step but I didn't understand where can I put "echo "%command%" | sed 's/start_protected_game/eldenring/'...

Hello, I'm running three mods, which only require Elden Mod Loader, with no issue. I'm trying to set up the Map for Goblins mod with the ModEngine2 now, but I...

I currently have Elden Ring setup to use `er-patcher` for ultrawide and to launch the Seamless Co-op exe, I also have this fork of ModEngine2 and Elden Mod Loader properly...

Hi, I finally got around to actually using this with my Deck to install our ERR mod. I made a few findings: - You can use the `-p` command line...

The latest update of the Armored Core VI Coop mod added compatibility with Modengine2. But I have encountered an interesting, yet frustrating issue. The proton compatible version in this repository...