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Bug: v5.0.0+ Mem Area detection is broken

Open Chadderz121 opened this issue 11 years ago • 2 comments

The memory limit detection currently does not work in v5.0.0+ Wii Us. As a temporary fix, this was commented out in MemAreas.cs as of 6f55463ff916b37760f3a661eb1be50b8d3945bb. I don't have an appropriately updated Wii U to test on.

Chadderz121 avatar Mar 06 '15 22:03 Chadderz121

https://github.com/Chadderz121/tcp-gecko-dotnet/blob/master/Gecko%20dNet/MemAreas.cs#L47

I noticed you're adding 0xe3000000-0x10000000 as an executable region. However, I'm pretty sure you meant 0x0e300000, since 0xe3000000 is much higher than 0x10000000 and is not executable, while 0x0e300000 is an executable area.

georgeklees avatar Mar 07 '15 02:03 georgeklees

Thanks @Marionumber1, fixed that bug in 5278b581001f5af9721d6df7f0004a9584ba314d.

Chadderz121 avatar Mar 07 '15 07:03 Chadderz121