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This is the Unity package for COLIBRI VR, the Core Open Lab on Image-Based Rendering Innovation for Virtual Reality.

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Hello, Very impressive work, thank you for sharing. I am testing it with a multi-camera setup. With our previous experiments I found that masking helps a lot with COLMAP reconstruction...

Hi, I have a question regarding the implementation of the unstructured lumigraph rendering: Why can I see ghosting artifacts for virtual scenes created with the provided acquisition interface using the...

Awesome system that I’m really enjoying playing with. I am trying to use the global mesh ULR method but seem to be having an issue with the ULR shader on...

Hello thanks for the cool project! Just wanted to know if there is a way to import an external generated colmap model?

Hi, This is a really nice work! I tried to use my own global mesh/images for ULR rendeirng and it works fine. Now I want to supply depth map to...

Hi, I'm having an issue with the blending method type: Disk-blended focal surfaces. It simply does not do anything. I've gone through your tutorial several times thinking maybe I missed...

Hi, I had to make two minor changes in StanfordLightfieldHelperEditor.cs ``` // GUI.enabled = isGUIEnabled && _targetObject.colorCount > 0; // LvdS: it seems the variable above is filled in ParseCameraSetup(),...

Hi, Thanks for the great work and making this available! I've been looking into lightfield technology and how it can be used to capture and play back 3D scenes (in...