Blazor.Diagrams
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Wrong rendering of edges when in MudDialog
There seems to be some kind of race condition, so that when opening a Diagram in a MudDialog, the rendering of the Edges is often incorrect:
Often the rendering is like the first image, sometimes it's correct:
I couldn't reproduce the issue without the Dialog. Calling Diagram.Refresh() doesn't fix the issue. It looks like it's sometimes using the wrong size of the nodes for the drawing.