BinBashBanana
BinBashBanana
Awesome! Sorry I haven't been keeping up with this issue. I'll try implementing ToadKing's emscripten libco fix, just to see if that works better than PTHREAD. (it probably doesn't)
Hi @thelamer, sorry for the long period of inactivity, I have been working hard on [v6.5](https://github.com/BinBashBanana/webretro/commit/ef0068a19afb0f1a180457683f441575ce46b1f0) and it is finally released! It addresses several things in this issue: 1. All...
Probably. I don't expect particularly good performance at all, but I can try also using SIMD in cores that use SIMD instructions ([emscripten support](https://emscripten.org/docs/porting/simd.html)). I tried compiling GLideN64's NEON stuff...
N64 is currently not fully supported. I am working on trying to fix this problem. An in-depth explanation: 3D rendering in the browser uses WebGL, which is most similar to...
Uhh, probably not. Go crazy :)
Make sure static linking is on - this will generate a .bc file that then gets compiled again in the main retroarch directory. Be sure to copy in the modified...
@joshop the crash is unrelated to the graphical bugs, it is caused by a stack overflow. I have not yet determined the root cause of the stack overflow, but in...
This looks like a bug in mGBA, which got a big update just after I released v6.5, I'll let you know if that update fixes it.
Nevermind, this looks like a bug in my RetroArch build, but I'm pretty sure of what's causing it. Fix soon...
I haven't released the fix yet, it will be released in v6.6 (soon™)