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A Raytraced Renderer, programmed in Javascript for the Unity3d Game Engine. Additions are welcome

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Good day, I am translating the ray tracer that BenjaminSchaaf wrote to C#, so that I may use it as a base to write my own raytracer. @BenjaminSchaaf: I am...

Can you please fix the broken image links in the tutorial?

Could you please add a block on how to add Ambient Occlusion to the light?

The normal interpolation is very slow, it needs optimisations or a completely new system