BartmanAbyss
BartmanAbyss
Hi, thanks for using the extension. I have added your production to the `README`. As for the text formatting, you're right, we have just implemented a very simple sprintf function...
@grahambates Did I forget to change path names somewhere?
shouldn't execute any clang while compiling amiga stuff...
I think even `m68k-amiga-elf-gcc` is just a wrapper that calls `libexec/gcc/m68k-amiga-elf/12.2.0/cc1`. at least it should. However I don't know anything about MacOS so we'd probably have to ask @grahambates .
Let me think a bit on this...
upside down where exactly?
+1 same with this mesh shader ```HLSL struct Meshlet { int vertexOffset; int triangleOffset; int numVertices; int numTriangles; }; struct InputVertex { float4 a_Vertex; }; struct OutputVertex { float v_depth;...
Hmm.. dunno. maybe warn once + disable stackframes altogether. at this point there's probably some infinite loop going on anyway.
Hi, I don't have any plans on doing this as it increases maintenance work, but of course you can just use the build instructions from the README to build the...
The patch hasn't changed since gcc 10, and it's less than 10 lines anyway. If you don't want to build the compiler yourself, just extract the binaries from the latest...