How-many-Boids-can-Unity-handle
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Collection of different boid simulation implementations in unity. Includes: implementation with GameObjects, with ECS only, with ECS and Unity Jobs combined with Burst Compiler (2 different approaches...
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How-many-Boids-can-Unity-handle issues
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Hi BadgraphixD, First and formost, thnx for this amazing project! It runs extremly well and the code is very clear and easy to adjust. I just struggle with a minor...