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Material File Broken

Open seb776 opened this issue 2 years ago • 5 comments

Hello There,

I am facing an issue trying to create a material with custom code.

There is no documentation on how to do this with the editor but I think I found how to handle it. Here's the steps :

  • Create a "Material File" by right clicking in src
  • Add the proper import in index.ts
  • The editor automatically asks for the name we want to give to the material
  • It then update / loads
  • The thumbnail displays a broken icon
  • When assigning the material to an object it's invisible

No errors in the console, webpack or typescript logs.

I have the issue with Editor 4.5.0 and 4.6.0, I tried babylonJS 5.19.0 update in package.json with no luck.

At first I thought my shader code was the culprit but I have the same bahviour when I keep the code generated by right clicking -> Material File.

Is this a known issue ? Is there a way to make it work ?

Thanks !

seb776 avatar Mar 17 '23 16:03 seb776