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Timed HEP Catcher spotlight length incorrect after reset
When the map starts, timed HEP Catchers correctly recognize that there is a movable obstacle in front of them, and produce a small light instead of the usual long beam of light:
However, after one activation, they no longer do that and default to the long beam of light, piercing right through said obstacle:
The obstacle itself doesn't have to be moved, it just has to be non-static. This was originally discovered with the Vertical Door UCP. This also works with Doors.

point_spot_light should have "dynamic light" checked
Check this also on other styles