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Timed HEP Catcher spotlight length incorrect after reset

Open NeoKat75 opened this issue 5 years ago • 2 comments

When the map starts, timed HEP Catchers correctly recognize that there is a movable obstacle in front of them, and produce a small light instead of the usual long beam of light: image However, after one activation, they no longer do that and default to the long beam of light, piercing right through said obstacle: image The obstacle itself doesn't have to be moved, it just has to be non-static. This was originally discovered with the Vertical Door UCP. This also works with Doors. image

NeoKat75 avatar Nov 19 '20 16:11 NeoKat75

point_spot_light should have "dynamic light" checked

SCIENTIST2004 avatar Nov 19 '20 21:11 SCIENTIST2004

Check this also on other styles

Thedoczek avatar Nov 20 '20 07:11 Thedoczek