Atvaark

Results 38 comments of Atvaark

In addition to what @anurse said, if you want to use the ErrorExtensions.GetError method you'd have to implement your own HttpResponseMessage class that always buffers the HttpContent and doesn't throw...

The only difference between the two files you provided is the text content and length (if they are both utf-8 encoded). The "corrupted" one seems to be missing the character...

It could also be related to the characters in a line and the line length. Your example is a lot larger than the original line. ` [C=20]ザはズぐぢケガく ホざアばをガく タア クスゴぉ...

You're right with the different sizes for different UTF-8 codepoints. As each entry in a subp file is saved as a single string with $-characters separating the lines, the max...

Combining 2 lines will just save a single byte. 3472 of the 4525 UTF-8 codepoints used in your latest example are 3 bytes wide (the rest are 1 byte wide)....

You're mapping arbitrary Japanese UTF-8 codepoints to Arabic letters, right? Could you try using only codepoints that are 1 byte wide instead of using the 3 byte ones? That alone...

How many distinct letters are there in the Arabic alphabet (+numerics and punctuation)? You should see that the [most frequently used letters](https://en.wikipedia.org/wiki/Arabic_letter_frequency) are encoded in 1 or 2 byte codepoints...

That's unfortunate. Since I can't change the limits imposed by the engine I'd rather print an error if one of the subtitles doesn't fit in an entry. I'll have to...

Could you perhaps upload a zip archive with all subtitles? I don't have the game installed right now and would have to redownload it first. Add me on Steam as...

[Link](http://steamcommunity.com/id/atvaark)