Ashley (Scirra)

Results 142 comments of Ashley (Scirra)

Just want to point out: support for streams over DataChannels would make it very easy to make a compressed DataChannel, by adding a CompressionStream and DecompressionStream at either end.

This issue refers to WebGPU performance. There are some known issues with WebGPU performance that we are waiting on Chrome to fix, such as: https://issues.chromium.org/issues/40273077 I suspect that is the...

> ipad with A15 ... I tested with those two ... AFAIK Safari doesn't support WebGPU in a stable release yet. If you've changed device settings to enable WebGPU when...

In [r419](https://www.construct.net/en/make-games/releases/beta/r419) there is a new option to turn off multitexturing, and the new default 'auto' mode disables it on mobile and only enables it on desktop. This should make...

To be clear on what you're testing, can you answer the following: - Are you testing with the project provided in this issue, or some other project (perhaps the full...

Multiplayer bugs generally prove exceptionally difficult to deal with. I'm not sure we'll be able to make progress on this any time soon.

For the next beta I've added an option for Multiplayer's 'Sync object' to have individual checkboxes for X, Y and angle, so you can choose to sync just the X...

In the next release there are two additional options for controlling how input prediction works: - Avoid solids: this stops input prediction moving the object in to a solid. If...

After looking in to #8358, the fix for that seems to have also fixed this case, so they look like they were the same problem.

This renders correctly in WebGPU mode. It only appears incorrect in WebGL mode. This appears to be an accidental regression from fixing #7429. However the project is quite complex and...