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Pipeline Extension doesn't appear to build .xnb on macOS

Open gusg21 opened this issue 3 years ago • 0 comments

When I try to build a .ase file in my project when referencing this extension (I checked, it works without the .ase), I get the following error:

Unhandled exception. Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> System.IO.FileNotFoundException: Could not find file '/Users/gus/Projects/game-off-2021/src/GO21/Game/bin/Debug/netcoreapp3.1/Content/penguin.xnb'. File name: '/Users/gus/Projects/game-off-2021/src/GO21/Game/bin/Debug/netcoreapp3.1/Content/penguin.xnb' at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at System.IO.FileStream.OpenHandle(FileMode mode, FileShare share, FileOptions options) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)

I checked and the file isn't there, and it doesn't appear to have been built. I'm on macOS M1, and I'm using Visual Studio for Mac. Thanks for any help!

gusg21 avatar Nov 05 '21 20:11 gusg21