monogame-aseprite
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Pipeline Extension doesn't appear to build .xnb on macOS
When I try to build a .ase file in my project when referencing this extension (I checked, it works without the .ase), I get the following error:
Unhandled exception. Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
---> System.IO.FileNotFoundException: Could not find file '/Users/gus/Projects/game-off-2021/src/GO21/Game/bin/Debug/netcoreapp3.1/Content/penguin.xnb'.
File name: '/Users/gus/Projects/game-off-2021/src/GO21/Game/bin/Debug/netcoreapp3.1/Content/penguin.xnb'
at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func2 errorRewriter)
at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
at System.IO.FileStream.OpenHandle(FileMode mode, FileShare share, FileOptions options)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)
at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName)
at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
I checked and the file isn't there, and it doesn't appear to have been built. I'm on macOS M1, and I'm using Visual Studio for Mac. Thanks for any help!