Andrea Catania
Andrea Catania
Will Cuda 10 be supported soon?
HI @mmacklin, I've integrated Flex in Godot engine and the problem is the execution performances that are really low. while flex runs in the demos without any problem seems that...
Would be really useful add a buffer to specify a friction, adhesion per geometry. In this way we could have in the same scene / solver different surfaces behavior. Have...
Due to this bug in amethyst https://github.com/amethyst/amethyst/issues/1795 would be nice be able to clear the events for every reader. I looked at the code to do a PR, but I...
### The issue: I'm having some issue with QTile and 4k display. I searched online and it seems that the way to scale in QTile is by creating **~/.Xresources** ```...
I spent the past 3 days in debugging some weird crashes caused by classes misalignment. Turns out that in UE is mandatory to wrap all the third-party includes using `PRAGMA_PUSH_PLATFORM_DEFAULT_PACKING`...
Fixes #19 As specified [here](https://github.com/caseymcc/UE4CMake/issues/19#issuecomment-2080824623) the DebugGame is like Development minus optimization. So, it's necessary not to build the libraries in Debug.
Hi, I'm trying to compile [Jolt](https://github.com/jrouwe/JoltPhysics) (a Physics Library using CMake) in unreal engine using this plugin. When I compile the engine in Development it works, when I try to...
Hey @fire we discussed about this repo, you said that you have some updates on your own branch that you would like to port here; writing this as reminder, as...
It's really useful to know what's inside the vectors while debugging, I'm using QtCreator and it give the possibility to see what's inside vectors and arrays: ...