godot-constraint-solving
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WFC (Wave Function Collapse) and generic constraint satisfaction problem solver implementation for Godot 4
I'm just trying to mess around with the dungeon generator and I can't seem to figure out what I am doing wrong. I have a wfc_generator node setup correctly that...
Hi, Thanks for the amazing work, it really helps for me to understand WFC better. I'm just wondering if it's possible to have path constraints when we generate the map,...
Hello, I want to preface with how much I appreciate this addon as it offers a very complete and relatively easy to use integration of WFC. I am trying to...
Wouldn't the speed be better using C# or something else? I'm not trying to offend anyone, but I'd really like to know what was the benefit of picking gdscript. Read...
After using the addon I feel like I'm still struggling with the same thing: creating a proper sample. Trying to imitate the one in the example scene will quickly hit...
Thanks for your amazing work, this will definitely save people a lot of time.😃 The sample map is easy to use, but it is difficult to configure on some of...
I just started fiddling around with the generator searching for some samples to use on my project (as I'm building a simple 2D dungeon generator I only need to determine...
I am leveraging the custom data probability to use WFC to generate various biomes, some of which are made from the same tilesets. I do this by adding a new...
Hello It might be Im missing something, but want to ask If there a way to make the generator support isometric tilesets? So I have a sample like that So,...