Adrián

Results 13 issues of Adrián

# Help us help you - [x] I have checked that my issue [doesn't exist yet](https://github.com/alliedmodders/sourcemod/issues). - [x] I can always reproduce the issue with the provided description below. #...

Bug

Using `mp_restartgame ` causes SM timeleft cache not to sync with new server value (which should reset to `mp_timelimit`). Only few guys had pointed out this limitation in the past...

Bug

After reading #1207 and the referenced crashes of "particular interest" (quoting), I'd like to report a more unique, reproducible case that is affecting me and doesn't apparently fit to these...

Bug

Simply fix #603. The solution is pretty straightforward. I'm not sure if the same kind of error is present in other parts of the system as there are a lot...

Fix #717 by applying a revised commit of the adequate @TheByKotik's basic idea (as user pointed out in #671). Should invalidate #671 as well which isn't a stable change according...

Currently, map images only show when there is at least a player on the server of interest. Is this a strong design decision? I think it would be perfectly reasonable...

To bring the multiplayer base in-sync with the games such as HL2MP that are updated occasionally on Steam. Thanks.

Per the nearby code [here](https://github.com/alliedmodders/metamod-source/blob/137f2725167c4d4eabda239f8f8da5a9007e9031/loader/loader.cpp#L406), MM detects the game based on relative names (e.g `hl2mp`). When one wishes to pass absolute paths to the SRCDS `-game` parameter (which I had...

enhancement

In relation to #70. I still think that the configurable output directory should get aliases to designated paths (e.g. `%bp_source_directory%` that already works within pre/post build options). Ideally, there should...

enhancement

I have installed SM:RPG on HL2DM with all steps done normally (using no upgrade plugins) and I noticed that every time I connect I just can't move. I then searched...

bug