increpare

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note to self, it appears (haven't looked into it properly) that replacing the built-in howlr.js library that haxe uses with the current latest one fixes things in js https://howlerjs.com (further...

one other thing that might be important is the order that plugins get attached. Unity has an informal layer system - background, foreground, ui, etc., (given numbers 100,200,300,400) and you...

(now that I'm playing with it, I'm finding it very fun/natural to make my own plugins :D https://github.com/increpare/cardgame/blob/master/plugins/SpriteManager.hx https://github.com/increpare/cardgame/blob/master/plugins/Particle.hx (I need to tidy up the particle api a lot, make...

Note: in haxe 4, haxe.Utf8 is deprecated in favour of UnicodeString

this is just for html5 I assume? On Mon, Nov 28, 2016 at 2:46 PM, Terry Cavanagh wrote: > Probably can't be done as an extension later, so would need...

turns out you can attach several emojis at once to a post. I'm not *that* enthusiastic, not really :)

I got it up and working also, works great on osx. Happy to contribute the osx part of the setup documentation 2018-03-11 12:18 GMT+01:00 Daryl Yeo : > +1 for...

it looks like you can do aggregate extensions, so a haxegon extension bundle would be possibly a nice idea if it multiple packages are required to be installed - https://code.visualstudio.com/blogs/2017/03/07/extension-pack-roundup...

standalone version of zeedonk? it'd br possible to wrap it (I'm good at wrapping things for standalone). Check out electron http://electron.atom.io (used for visual studio code and coda, iirc) On...

Thanks for the report. Hmm, it should work. You're using the standalone exe version I guess?