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Android delay before start

Open guzuligo opened this issue 7 years ago • 3 comments

On android, there is a one second delay before the sound starts. I've tried using bfxr.cache but the delay wasn't removed. Is there a way to compile wave file in order to play it without a delay?

guzuligo avatar Jul 07 '17 13:07 guzuligo

You've generated wav files and are trying to play them on android separately from bfxr? (in which case I can't help, that's android specific)

Or making an AIR app using the API? (in which case, I guess I can't help - I don't have an android device)

Maybe i just can't be very helpful here? :|

increpare avatar Jul 07 '17 16:07 increpare

Actually, I was talking about the API. I actually manage to use the sfxrSynth to generate a wave file, but only then I realized that the issue is an adobe Air issue since 2010.

guzuligo avatar Jul 08 '17 05:07 guzuligo

:/ bummer

On Sat, Jul 8, 2017 at 6:16 AM, guzuligo [email protected] wrote:

Actually, I was talking about the API. I actually manage to use the sfxrSynth to generate a wave file, but only then I realized that the issue is an adobe Air issue since 2010.

— You are receiving this because you commented. Reply to this email directly, view it on GitHub https://github.com/increpare/bfxr/issues/14#issuecomment-313834665, or mute the thread https://github.com/notifications/unsubscribe-auth/AAca4IDDBDI97C-TFcnI1SGFPTYdTSQlks5sLxCogaJpZM4OQ8H0 .

increpare avatar Jul 08 '17 13:07 increpare