PuzzleScript
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message triggered during run_rules_on_level_start overrides message triggered on restart command
https://github.com/increpare/PuzzleScript/issues/627#issuecomment-840052984
repro example
run_rules_on_level_start
OBJECTS
Background
black
Player
green
test
transparent
LEGEND
P = Player
t = test
SOUNDS
COLLISIONLAYERS
Background
Player
test
RULES
[test] -> message test
[test] -> []
[action Player] -> restart message action
WINCONDITIONS
LEVELS
tP
this is so unimportant and edgecasey
(I guess I could have a queue of messages)