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Open source reimplementation of GTA San Andreas game engine in Unity

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Following code improvements: - Remove blank Unity callbacks - Combine .position and .rotation into .SetPositionAndRotation for better performance - Use tuplet for swapping values - Change Vector calculations for better...

Remove mips Remove compression (as recommended for logo icons by Unity) Add proper transparency

as on image MULE: ![image](https://user-images.githubusercontent.com/22455534/79685022-e8de9400-8235-11ea-9035-2996d6cdd5ed.png) BENSON: ![image](https://user-images.githubusercontent.com/22455534/79685341-60152780-8238-11ea-99e0-5b58d2612c35.png)

bug
vehicles
importing
rendering

Implement better water rendering, with higher quality water, reflections, refractions, etc ... Also add underwater rendering, with blurried screen and blue color.

good first issue
feature
improvement
rendering

Migrate from `Animation` component to `Animator` component. `Animation` component has been deprecated a long time ago. Detect when skeleton is updated by `Animator`, and right after that apply custom skeleton...

improvement
priority:high

A lot of the source files are quite "dirty" and not formatted nicely. I think someone (like myself) should go through with something like JetBrain's Riders code formatter to fix...

improvement

- It will make controls very easy to rebind at runtime - Makes button layouts easier (i.e., different schemes for flying planes vs on foot) - Make working with input...

feature
improvement

Most of the stuff is done. What's left to do: - ped has to collide twice with first and second enexes in order for collision to be processed - maybe...

feature

Implement water physics - water should push all bodies that touch it. Some bodies will float on top, some will sink down. Each vehicle has percentage submerged defined in data...

good first issue
feature

good first issue
feature
vehicles
importing