Raminder Singh
Raminder Singh
This PR introduces another flag which adds more complexity. I'm not sure how useful is this feature of allowing squeezing through obstacles? More votes are needed before this can be...
Just to refine this I propose following changes. Depending upon the type of obstacles there are three cases when moving diagonally - A) No obstacles in diagonal boxes ``` +-----+-----+...
With e5b16787042ffedf6b270078a05a88bbc9b8dd4b, 40d157905e28d48b4f894238cd3e6655d1a5216c and efb5c33ed6aafe453f531be5a4f8560e4c09869c it is now possible to specify the _diagonalMovement_ option to control the type of diagonal movement allowed. The possible values are Always, Never, IfAtMostOneObstacle and...
You can read more about diagonal movement in the [use guide](http://pathfindingjs.readthedocs.org/en/latest/user-guide/diagonal-movement/). Note that the user guide is still being actively written so please open a pull request if you find...
Hi, I'm not sure what you are trying to do. Can you please tell me what you want to achieve? Maybe there is some better way.
Fixed a very similar bug in 3257762875e936878fd0be62198b58fd1eb99646. @Kawinesh can you please check if this was indeed your bug.
Hi In the current form Pathfinding.js doesn't find all the possible paths from a starting point. It takes a start _and_ an end point and finds a single path between...
Hi @creativelifeform I am thinking of creating a showcase page for pathfinding. Would you mind giving me a link to your game which I can add to that page? Regards,...
@creativelifeform You might find the following links useful: http://gamedevelopment.tutsplus.com/tutorials/understanding-goal-based-vector-field-pathfinding--gamedev-9007 http://leifnode.com/2013/12/flow-field-pathfinding/
Sorry but its not currently possible in pathfinding. You can mark B as walkable and then in a post-processing step remove it. Please don't hesitate to ask questions as it...