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How many Android devices and iPhones support the WebXR?

Open alchemist0404 opened this issue 3 years ago • 5 comments

https://developers.google.com/ar/devices#google_play_devices https://developers.google.com/ar/devices#ios

I want to know these devices support the WebXR or not? I tried WebXR sample on Android(Redmi Note 8) and iOS( iPhone X 14.4.2) but it's not working. It's showing a blank screen. But there is the Redmi Note 8 in the table. So the table is a list of the supported devices or it's about unsupported devices? And If I don't install the Google Play Services for AR, the WebXR works fully for AR? If should I install this app to enable the ARcore on my device, what should I do to publish my AR game app? All users should install this app to play my app?

alchemist0404 avatar May 21 '21 14:05 alchemist0404

Support for WebXR depends on your web browser. For example, the sample you linked works on my phone in Chrome but not Microsoft Edge.

The first two links you shared show support for ARCore, a separate API used by native Android apps, not web pages. Here's some support data for WebXR by web browser.

joestrouth1 avatar Jul 22 '21 15:07 joestrouth1

10/10 IOS webxr support there fml

ROBYER1 avatar Feb 28 '22 16:02 ROBYER1

Support for WebXR depends on your web browser. For example, the sample you linked works on my phone in Chrome but not Microsoft Edge.

The first two links you shared show support for ARCore, a separate API used by native Android apps, not web pages. Here's some support data for WebXR by web browser.

Hi Mate! Can you share with us information of your phone and version of you Chrome! THX!

Simon1059770342 avatar Apr 05 '22 12:04 Simon1059770342

I update my Chrome into version 100, but AR start Button still shake and get grey when clicking it. If the sample runs ok in your phone can you share with us infor about your phone and version of browsers? THX!

Simon1059770342 avatar Apr 05 '22 12:04 Simon1059770342

There was a document state that in android the webxr was relied on ARCore

https://developers.google.com/ar/develop/webxr/requirements

And so it seem like we could expect webxr to be supported only in the same devices as supported ARCore. Is this information still hold the truth? Or is there any new information that we could use webxr even ARCore are not supported?

Thaina avatar May 13 '22 07:05 Thaina