webxr
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How many Android devices and iPhones support the WebXR?
https://developers.google.com/ar/devices#google_play_devices https://developers.google.com/ar/devices#ios
I want to know these devices support the WebXR or not? I tried WebXR sample on Android(Redmi Note 8) and iOS( iPhone X 14.4.2) but it's not working. It's showing a blank screen. But there is the Redmi Note 8 in the table. So the table is a list of the supported devices or it's about unsupported devices? And If I don't install the Google Play Services for AR, the WebXR works fully for AR? If should I install this app to enable the ARcore on my device, what should I do to publish my AR game app? All users should install this app to play my app?
Support for WebXR depends on your web browser. For example, the sample you linked works on my phone in Chrome but not Microsoft Edge.
The first two links you shared show support for ARCore, a separate API used by native Android apps, not web pages. Here's some support data for WebXR by web browser.
10/10 IOS webxr support there fml
Support for WebXR depends on your web browser. For example, the sample you linked works on my phone in Chrome but not Microsoft Edge.
The first two links you shared show support for ARCore, a separate API used by native Android apps, not web pages. Here's some support data for WebXR by web browser.
Hi Mate! Can you share with us information of your phone and version of you Chrome! THX!
I update my Chrome into version 100, but AR start Button still shake and get grey when clicking it. If the sample runs ok in your phone can you share with us infor about your phone and version of browsers? THX!
There was a document state that in android the webxr was relied on ARCore
https://developers.google.com/ar/develop/webxr/requirements
And so it seem like we could expect webxr to be supported only in the same devices as supported ARCore. Is this information still hold the truth? Or is there any new information that we could use webxr even ARCore are not supported?