webxr-samples
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Add missing glClear call to layer samples
Quad layer samples are broken because of missing glClear on Magic Leap system. These samples miss a glClear call before every frame rendered.
** This patch is funded by Magic Leap
Thanks for this clarification. I missed that part. In that case, there are some samples that still have glClear calls like: https://immersive-web.github.io/webxr-samples/layers-samples/proj-layer.html. Should those be cleaned up for consistency?
Thanks for this clarification. I missed that part. In that case, there are some samples that still have glClear calls like: https://immersive-web.github.io/webxr-samples/layers-samples/proj-layer.html. Should those be cleaned up for consistency?
yes, that would be good