webxr-input-profiles
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Quest 2 controller orientation is offset
Describe the bug Controllers are offset by what seems to be 180deg around X axis as shown in the picture below. This occurs on my Oculus Quest 2. might be related to #163
Screenshots
Version
- motion-controllers version: 1.0
- tried both: https://cdn.jsdelivr.net/npm/@webxr-input-profiles/[email protected]/dist/motion-controllers.module.js and https://cdn.jsdelivr.net/npm/@webxr-input-profiles/motion-controllers/dist/motion-controllers.module.js
- assets version: detected as "Oculus Touch": "https://cdn.jsdelivr.net/npm/@webxr-input-profiles/[email protected]/dist/profiles/oculus-touch/left.glb" although this doesn't seem to be the issue because the mesh orientation is correct, only the pointer-ray is offset
- Chrome 88 on Windows 10