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A feature repo for working on hand input support in WebXR. Feature lead: Manish Goregaokar

Results 17 webxr-hand-input issues
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We should provide a signal when hands are doing a system gesture. When the user is doing this, the experience should no longer try to detect gesture or draw target...

Hand Input is shipping in Oculus's browser, but is still marked as experimental. How can we advance it to a non-experimental stage? The test suite is empty.

While porting the Oculus browser to OpenXR, we realized that there is a difference between some joints. This manifests itself as a hand that is slightly deformed. Wondering which runtime...

"A map of hand anatomy showing the metacarpal and various phalanx bones would be a nice anatomy refresher for developers--though the hand drawing in the spec just above XRHand is...

we've [published FPWD](https://github.com/immersive-web/webxr-hand-input/issues/47), and this is a meta issue for tracking post-FPWD wide review activities - TAG at https://github.com/w3ctag/design-reviews/issues/568 - Security / Privacy - Accessibility - Internationalization - related groups...

Meta issue for TAG review

tag-tracker

Not everyone has the same number of fingers. What can we do to make things work well for these users? We should probably solicit input from affected users when tackling...

a11y-tracker

Would be nice to have a pass from a security / privacy expert re: fingerprinting etc...

privacy-tracker

Meta issue for tests https://immersive-web.github.io/webxr-test-api/ Doesn't need to block unflagging

There is a baked in assumption that there is a single "user" and that this user is the one that has their hands tracked. What about the use cases of...