webxr-ar-module
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Repository for the WebXR Augmented Reality Module
In https://github.com/immersive-web/raw-camera-access/issues/14#issuecomment-1225939235, @slightlyoff said: > considered alternatives should outline the tradeoffs in play WRT this design and getUserMedia(), with particular attention paid to the varied configuration options gUM takes and...
There's a couple of different ways to view ARCore / ARKit sessions: 1) A camera stream with additional pose and anchor metadata along with each frame 2) An implementation detail...
This AR module spec has the same accessibility properties as the [WebXR Device API](https://www.w3.org/TR/webxr/) that it builds on, and as such all accessibility considerations match that of the original API....
for https://lists.w3.org/Archives/Public/public-immersive-web-wg/2022Jan/0010.html Per [Document review](https://www.w3.org/wiki/DocumentReview#Horizontal_Groups): * [ ] I18N review https://github.com/w3c/i18n-request/issues/182 * [x] i18n self review: https://github.com/immersive-web/webxr-ar-module/issues/83 * [ ] TAG review * [Previous around FPWD](https://github.com/w3ctag/design-reviews/issues/462) * [ ] Privacy...
- [ ] What information might this feature expose to Web sites or other parties, and for what purposes is that exposure necessary? - This module extends [WebXR Device API](https://immersive-web.github.io/webxr/)...
I have argued in immersive-web/webxr-ar-module#77 that whilst the current full-screen `immersive-ar` implementations on mobile platforms are a useful way of providing device-agnostic content, it is not sufficient for many real-world...
Hi all! (I posted an introduction to me and my background on the public WebXR mailing list [here](https://lists.w3.org/Archives/Public/public-immersive-web/2022Mar/0004.html)) It would be very useful for many handheld AR use cases to...
The AR module and hit-test module have both just inherited their Acknowledgments section from the core spec. We should be explicit and update it to list the folks who contributed...
Many devices with passthrough video provide multiple device configurations that the developer can select between, providing different frame rates, resolutions, and even the direction the camera is facing. (See, for...
Note, I had a brief email exchange with @blairmacintyre and he said it'd be best to open an issue here and in the computer-vision repo regarding this, along with a...