Community polyfill?
Immersive web, and other groups, have successfully managed polyfills as a mechanism for sketching out functionality and providing some aspect of fallback capability for platforms or vendors that don't yet support the capability fully. Is that something we should look into? Are there specific obligations that need to be met to have a polyfill, or consequences for its maintenance that we should consider?
/agenda
It would be prudent to look at existing integration models of scene graphs w DOM and CSS. From the WebGL + X3D + gl* point of view, these examples of Web-ready scene graphs are working today and include WebXR support:
- https://www.x3dom.org/
- https://create3000.github.io/x_ite/
- https://www.web3d.org/blog/anitahavele/x3d-html-way
The work in MSF should align as well (considering any IANA model-*), which has a strong proposal for a simple API spec for both inlining and anchor cases, based and compatible-with on a number of W3C standards in the stack:
- https://metaverse-standards.org/news/blog/building-the-world-wide-webiverse/
- https://metaverse-standards.org/news/blog/linked-spatial-experiences-the-web-of-worlds/
I look forward to our next meeting!
with best regards, _n_polys
Here is a cultural heritage example from the Web3D Consortium X3D Examples repo in many encodings and players:
https://www.web3d.org/x3d/content/examples/X3dForAdvancedModeling/SanCarlosCathedral/SanCarlosCathedralIndex.html