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Should spatial audio work in media layers?
If a video is played using the media layers, should we support spatial audio? For instance, if the video is an equirect, should the stereo channels reposition themselves as the user turns their head?
/agenda Should spatial audio work in media layers?
Please can you edit the "/agenda" comment to include what you want to accomplish from the meeting.
"/agenda to solve..." or "/agenda to get consensus on..." etc.
It then gets added to the agenda email to help with the chairing.
On Sat, 11 Jul 2020, 07:22 Rik Cabanier, [email protected] wrote:
/agenda
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My initial reaction is that we should do this automatically for regular 2d pages using
Perhaps a default built-in spatialization could be enabled, with a mechanism to override it for sites that want to do their own magic.
One advantage of having an option for the browser to do the spatialization is that it can implement user-customized accessibility features.
We discussed this in the weekly meeting. It seems that there is a lof of history around immersive audio and that we should involve the Web Audio team in the decision because we also want a solution when using regular WebXR and GL Layers.
For now, the spec will stay silent and we'll address it in the next level once there's more clarity.